ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read the frontier02 Contain or clear03 Advance spread04 Inspect protected/newly threatened cellsEcology and populations One rule
Rescue a threatened cell or build a barrier protecting a larger region?
Reference games Terraria · Creeper World 4
Core loop 01 Read connected regions02 Place a linking tile03 Recompute shapes04 Check species patternsEcology and populations One rule
Expand the largest region or bridge two existing patches?
Reference games Cascadia: Rolling Rivers · Dorfromantik
Core loop 01 Identify the phase02 Restore conditions03 Introduce the next layer04 Remove infrastructure and verify stabilityEcology and populations Linked states
Expand greenery now or reserve space for later wetlands and cleanup access?
Reference games Terra Nil · Reus 2
Core loop 01 Read remaining steps02 Build or refine03 Update progress/quality04 Deliver or scrapGathering and crafting One rule
Secure completion or spend another step on quality?
Reference games Final Fantasy XIV · Atelier Sophie
Core loop 01 Inspect joints/hazards02 Choose a cut03 Separate and sort04 Audit recovered/lost valueGathering and crafting One rule
Safely isolate the core or take a quick destructive shortcut?
Reference games Hardspace: Shipbreaker · TerraTech
Core loop 01 Read ingredient geometry02 Preview placement/path03 Adjust the combination04 Resolve coverage effectsGathering and crafting One rule
Use a powerful large ingredient or small pieces that fit key regions?
Reference games Atelier Sophie · Potion Craft: Alchemist Simulator
Core loop 01 Sample stock02 Compare thresholds03 Switch production04 Consume and sample againLogistics and automation Linked states
Start early to avoid shortage or reduce switching and overproduction?
Reference games Factorio · Timberborn
Core loop 01 Read supply/demand02 Allocate power03 Advance systems04 Inspect shortage effectsLogistics and automation One rule
Power essential protection or briefly redirect it to production?
Reference games FTL: Faster Than Light · Mindustry
Core loop 01 Read occupancy02 Reserve a route03 Enter and leave04 Release and recheckLogistics and automation Linked states
Enter an empty junction now or wait until its exit is available?
Reference games Factorio · OpenTTD
Core loop 01 Inspect commitments02 Estimate new capacity use03 Accept or decline04 Deliver and settle penaltiesTrade and management One rule
Take a high-margin two-day job or preserve flexibility for existing deliveries?
Reference games My Time at Portia · SimAirport
Core loop 01 Read customer mix02 Choose facilities03 Track fulfilled needs04 Address unmet serviceTrade and management One rule
Cover common needs or add specialized service for a smaller group?
Reference games SimAirport · Two Point Hospital
Core loop 01 Preview cash calendar02 Choose borrowing03 Pay build/operating costs04 Repay and reviewTrade and management One rule
Expand for future income or preserve cash through slow days?
Reference games Two Point Hospital · Recettear: An Item Shop's Tale
Core loop 01 Learn by producing manually02 Save unlock resources03 Enable automation04 Manage the next decisionIdle and incremental One rule
Buy immediate output or save for equipment that removes repeated input?
Reference games Universal Paperclips · A Dark Room
Core loop 01 Read the cost curve02 Compare batches/payback03 Buy producers04 Recompute marginal returnsIdle and incremental One rule
Buy a few now for income or save for a batch that crosses a quantity milestone?
Reference games AdVenture Capitalist · Universal Paperclips
Core loop 01 Produce intermediates02 Convert under rules03 Replenish inputs04 Reinvest the surplusIdle and incremental Linked states
Convert all output toward upgrades or reserve enough inputs for the next cycle?
Reference games Universal Paperclips · Kittens Game
Core loop 01 Read value and presence02 Commit limited pieces03 Observe responses04 Score majorities on scheduleCompetition and bargaining One rule
Defend a valuable lead or spread into neglected smaller areas?
Reference games El Grande · Carcassonne: Inns & Cathedrals
Core loop 01 Read private information02 Claim an action/count03 Accept or challenge04 Reveal evidence and resolveCompetition and bargaining One rule
Accept the claim or challenge based on known information and behavior?
Reference games Coup · Perudo
Core loop 01 Value the lot02 Bid or withdraw03 Confirm the winner04 Pay and advanceCompetition and bargaining One rule
Raise to win this item or withdraw to save for a better-fitting later lot?
Reference games Modern Art · For Sale!
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.