- 01Read value and presence
- 02Commit limited pieces
- 03Observe responses
- 04Score majorities on schedule
Area majority and spreading investment
Areas score relative presence at specified times; reinforcing a safe lead can waste the chance to contest another area.
The player's decision
Defend a valuable lead or spread into neglected smaller areas?
Original scenario
Original: islands worth five, three and two points share six pieces per player; score after three rounds, with tied areas awarding one each.
Start with this prototype
Build two-player local alternating placement, three public areas, six pieces each and one final scoring. Show tie rules and remaining turns, with move replay and no hidden armies or networking.
Change one variable
Vary the top area's value and check whether other areas become irrelevant.
What to observe in a playtest
Test empty areas, tied leaders, three-way counts and a final move changing the leader.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Confusing plurality with more than half fundamentally changes three-player scoring.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- El Grande
Publisher-verified rules organize regional caballero presence around scoring moments; a lead is not permanent ownership.
- Carcassonne: Inns & Cathedrals
Official expansion rules count a large meeple as two and award full points to tied leaders, contrasting tie policies.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two-player local alternating placement, three public areas, six pieces each and one final scoring. Show tie rules and remaining turns, with move replay and no hidden armies or networking.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.