- 01Identify the phase
- 02Restore conditions
- 03Introduce the next layer
- 04Remove infrastructure and verify stability
Staged ecosystem restoration
Restore basic conditions before plants and animals, then remove temporary infrastructure; goals change by phase.
The player's decision
Expand greenery now or reserve space for later wetlands and cleanup access?
Original scenario
Original: clean gray soil, grow grass, create a pond from wet grass and recover cleaners by river; blocked channels prevent cleanup.
Start with this prototype
Build nine cells and cleaning, vegetation and removal phases with explicit prerequisites. Meet habitat goals and remove temporary machines; inspect reversible steps in a simplified model.
Change one variable
Vary cleanup access to test whether early layouts anticipate the final exit.
What to observe in a playtest
Preserve state between phases and apply stated persistence rules after removal.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Undisclosed late prerequisites can soft-lock earlier plans.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build nine cells and cleaning, vegetation and removal phases with explicit prerequisites. Meet habitat goals and remove temporary machines; inspect reversible steps in a simplified model.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.