- 01Read customer mix
- 02Choose facilities
- 03Track fulfilled needs
- 04Address unmet service
Customer needs and service mix
Customer groups need different services; facilities consume space/budget while changing whom you can serve.
The player's decision
Cover common needs or add specialized service for a smaller group?
Original scenario
Original: travelers need quick food/directions while resting guests need seats/hot drinks; four slots force prioritization.
Start with this prototype
Build two guest types, four services, four slots and eight arrival ticks. Explain unmet needs and departures; hit a satisfaction target without free-roaming pathfinding.
Change one variable
Vary customer proportions and check whether service choices change.
What to observe in a playtest
Release facilities on departure and explain score changes by guest group.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
A single satisfaction score without causes makes adjustment guesswork.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- SimAirport
Developer copy explains how seating, retail and restroom placement can distract passengers from gates.
- Two Point Hospital
Illness types, boredom and happiness inform room, machine and amenity choices.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two guest types, four services, four slots and eight arrival ticks. Explain unmet needs and departures; hit a satisfaction target without free-roaming pathfinding.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.