- 01Read supply/demand
- 02Allocate power
- 03Advance systems
- 04Inspect shortage effects
Shared power allocation
Devices compete for limited power; enabling all does not guarantee full speed. Priorities, shutdowns or storage allocate supply.
The player's decision
Power essential protection or briefly redirect it to production?
Original scenario
Original: four power units feed a two-unit pump, three-unit mill and one-unit cooler, requiring rotation.
Start with this prototype
Build three devices, four power units and six order ticks. Show shortages and pause to reprioritize; never spend nonexistent power. Fulfill orders while preserving stock.
Change one variable
Compare priority allocation with proportional slowdown for predictability.
What to observe in a playtest
Keep total consumption within supply; prevent duplicate output on reprioritization.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Flashing red without allocation details does not explain what to switch off.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- FTL: Faster Than Light
Developer copy explains tactical power redistribution among shields, engines and weapons.
- Mindustry
Turrets, shields and regeneration need supply, linking production and defense infrastructure.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build three devices, four power units and six order ticks. Show shortages and pause to reprioritize; never spend nonexistent power. Fulfill orders while preserving stock.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.