Understand thresholds
Spread water across three plots or mature two? Compare yield before and after a budget change.
Read the mechanism cardStart with a complete five-day management prototype. Take the source, original assets and adaptation guide to build your version.

Turn three garden plots into packed goods and fulfill three orders in five days. Allocate water, plan production and choose which order ships first.
By the end, explain a resource decision and modify it into a new, testable scenario.
Download the complete ZIPIncludes an offline game, original illustration and editable SVGs, four exercises, scenario data, solutions, state tables and an adaptation guide.
Spread water across three plots or mature two? Compare yield before and after a budget change.
Read the mechanism cardThe shortest job need not go first. Prove your order using finish times and deadlines.
Read the mechanism cardCompare the baseline and three upgrades to identify what limits final output.
Read the mechanism cardEnough harvest can still miss deliveries. Connect water, production and orders in a complete loop.
Extract and open index.html. Start with a new theme, names and assets, then adjust one rule. README and docs include Chinese, English and Japanese guidance. Export scenario JSON and experiment notes from the game.
Assets were created for this project: an AI-generated illustration and editable original SVG icons. Provenance and usage terms are included; no third-party game assets are bundled.
Download the complete ZIPThis is a complete teaching prototype, not yet evaluated in a usability study with new creators. Progress lives in the current page; export records before leaving.