ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Run a fixed interval02 Inspect queues and idle time03 Upgrade one stage04 Compare deliveriesLogistics and automation One rule
Which stage deserves the only upgrade: extraction, processing or assembly?
Reference games Factorio · Satisfactory
Core loop 01 Inspect mixed arrivals02 Set filters03 Observe blockage and misrouting04 Adjust overflow policyLogistics and automation One rule
Wait for the dedicated exit, or divert into shared storage and consume its future capacity?
Reference games Factorio · Satisfactory
Core loop 01 Account for both outputs02 Provide a byproduct outlet03 Run and inspect accumulation04 Balance fresh and recycled inputLogistics and automation Linked states
Recycle, consume elsewhere or buffer the byproduct—and when must fresh input be reduced?
Reference games Factorio · Satisfactory
Core loop 01 Identify rewindable objects02 Arrange forward actions03 Choose a past point04 Use persistent world stateTime and echoes Linked states
Record a path through the switch before rewinding the box, or move it directly to the exit?
Reference games Braid · The Entropy Centre
Core loop 01 Choose a repeatable task02 Record the actions03 Work with the replay04 Adjust timing and handoffsTime and echoes Linked states
Record a short reliable action or combine several tasks in one longer loop?
Reference games The Last Clockwinder · Super Time Force Ultra
Core loop 01 Pause and inspect02 Allocate action budget03 Commit and execute04 Review the final positionTime and echoes One rule
Spend the budget attacking or reserve a move to finish in safety?
Reference games Transistor · Frozen Synapse
Core loop 01 Read box and standing space02 Plan pushes03 Walk around and push04 Check dead positions and undoSpatial and path puzzles One rule
Walk around first or push toward the goal and lose turning room?
Reference games A Monster's Expedition · Sokobond
Core loop 01 Read path conditions02 Choose visit order03 Draw and inspect conflicts04 Backtrack and submitSpatial and path puzzles One rule
Visit the near checkpoint first or preserve access to the far region?
Reference games The Witness · Linelight
Core loop 01 Identify a missing link02 Change viewpoint03 Align and confirm04 Test the resulting routeSpatial and path puzzles One rule
Move to another viewpoint or adjust the held shape to cover the gap?
Reference games Superliminal · Viewfinder
Core loop 01 Collect checkable facts02 Build candidate explanations03 Eliminate contradictions04 Submit a claim and evidenceObservation and deduction One rule
Submit the most plausible answer or seek a clue distinguishing the remaining two explanations?
Reference games Return of the Obra Dinn · The Case of the Golden Idol
Core loop 01 Reveal the first card02 Recall a matching location03 Reveal the second04 Match or remember and coverObservation and deduction One rule
Explore an unknown card or complete a pair using remembered locations?
Reference games Original MEMORY Game · Clubhouse Games: 51 Worldwide Classics
Core loop 01 Read clue regions02 Mark known states03 Combine remaining counts04 Reveal certainty and updateObservation and deduction One rule
Reveal a plausible cell or combine two constraints for certainty?
Reference games Tametsi · 14 Minesweeper Variants
Core loop 01 Read active statements02 Find editable terms03 Form a valid rule04 Observe and actLanguage and rule manipulation Linked states
Change the obstacle's property or change the goal condition?
Reference games Baba Is You · Scribblenauts Unlimited
Core loop 01 Observe symbols and actions02 Record candidate meanings03 Compare new contexts04 Confirm and applyLanguage and rule manipulation One rule
Label a symbol WATER now or retain DRINK as an alternative until another sentence clarifies it?
Reference games Chants of Sennaar · Heaven's Vault
Core loop 01 Read inputs and goal02 Arrange instructions03 Step through state changes04 Locate errors and rerunLanguage and rule manipulation One rule
Patch the current example or find a loop or condition that handles every input?
Reference games Human Resource Machine · Opus Magnum
Core loop 01 Recognize an obstacle02 Find and learn an ability03 Recall an old route04 Open a new connectionMaps and exploration One rule
Continue outward or revisit a remembered obstacle to test the new ability?
Reference games Metroid Dread · Hollow Knight
Core loop 01 Observe landmarks02 Form a location hypothesis03 Test it along a route04 Reorient from a new viewMaps and exploration One rule
Take the nearby fork or climb higher to reorient against the tower and coastline?
Reference games Sea of Thieves · A Short Hike
Core loop 01 Meet an unexplained barrier02 Collect rule clues03 Test a hypothesis04 Enter through understandingMaps and exploration One rule
Keep looking for a key or apply a newly understood rule to an old barrier?
Reference games Outer Wilds · TUNIC
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.