- 01Read clue regions
- 02Mark known states
- 03Combine remaining counts
- 04Reveal certainty and update
Constraint-based reveals
Clues constrain target counts among hidden cells. Intersections identify certain targets or safe cells; the puzzle need not force guesses.
The player's decision
Reveal a plausible cell or combine two constraints for certainty?
Original scenario
Original setup: exactly one target in AB, BC and CD; A is safe. Therefore B is a target, C is safe and D is a target.
Start with this prototype
Build four-to-six-cell puzzles with explicit clue regions. Mark targets/safe cells and report the first contradiction. Verify guess-free solvability before presenting a board; provide clear/hint without scaling up.
Change one variable
Tune inference-chain length; more cells do not necessarily add meaningful logic.
What to observe in a playtest
Can every step cite its clues? Do mistakes avoid revealing the entire solution?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
A unique solution is not necessarily guess-free under the taught rules. Check the available inference path.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Tametsi
The developer guarantees logic-only solutions and supplies drawing tools for notes.
- 14 Minesweeper Variants
Variants introduce rule sets and hints that direct attention without giving the answer.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build four-to-six-cell puzzles with explicit clue regions. Mark targets/safe cells and report the first contradiction. Verify guess-free solvability before presenting a board; provide clear/hint without scaling up.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.