- 01Identify a missing link
- 02Change viewpoint
- 03Align and confirm
- 04Test the resulting route
Perspective alignment
Separated shapes align from selected viewpoints, and the projection becomes a usable connection or scale. Moving the viewpoint changes interactive space.
The player's decision
Move to another viewpoint or adjust the held shape to cover the gap?
Original scenario
Original setup: two platforms at different depths form a temporary bridge when their projections align. Pause character movement while adjusting the view.
Start with this prototype
Build a planar scene with a sliding viewpoint. Align two shapes to create one bridge, show alignment progress, then walk to the exit. Include undo/reset; avoid arbitrary 3D world rewriting.
Change one variable
Vary alignment tolerance and separate discovery time from precision aiming time.
What to observe in a playtest
Does the same view succeed reliably? Do visual and collision conditions agree across aspect ratios?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
A visually aligned but unusable route breaks the premise. Make the committed collision link explicit.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Superliminal
Forced perspective and optical illusions make viewpoint part of the rule.
- Viewfinder
Placing images into the world reshapes space, another image-to-geometry approach.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a planar scene with a sliding viewpoint. Align two shapes to create one bridge, show alignment progress, then walk to the exit. Include undo/reset; avoid arbitrary 3D world rewriting.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.