- 01Read path conditions
- 02Choose visit order
- 03Draw and inspect conflicts
- 04Backtrack and submit
Paths with constraints
A path must connect endpoints while satisfying visit, avoidance or non-repetition rules. A locally open step can block a later required region.
The player's decision
Visit the near checkpoint first or preserve access to the far region?
Original scenario
Original setup: a four-by-four grid requires two checkpoints without revisiting nodes. A shortcut consumes a bottleneck needed to reach the far side.
Start with this prototype
Build a four-by-four path puzzle with two checkpoints and a forbidden area. Support taps, dragging, backtracking and clearing. Accept every valid route and name unmet conditions; omit a timer.
Change one variable
Introduce one constraint at a time and distinguish misunderstood symbols from planning errors.
What to observe in a playtest
Are all enumerated valid routes accepted? Does touch connect nodes without accidental skipping?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Matching a single saved coordinate list rejects valid alternatives. Validate constraints instead.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- The Witness
The island's puzzles emphasize new ideas, offering a model for gradual teaching rather than copied layouts.
- Linelight
Action stays on lines, combining simple mechanics into richer route puzzles.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a four-by-four path puzzle with two checkpoints and a forbidden area. Support taps, dragging, backtracking and clearing. Accept every valid route and name unmet conditions; omit a timer.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.