ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Choose a commitment02 Record who knows03 Pass intervening events04 See the later responseEvents and narratives Linked states
Make a promise for immediate help or consider whether you can fulfil it later?
Reference games OXENFREE · The Walking Dead
Core loop 01 Observe event times02 Record knowledge03 Reset the world04 Execute a revised planEvents and narratives Linked states
Use this loop to investigate an unknown event or execute a known chain of actions?
Reference games Outer Wilds · Twelve Minutes
Core loop 01 Watch one event thread02 Note a gap or contradiction03 Switch perspective04 Revise the explanationEvents and narratives One rule
Which perspective resolves the current contradiction instead of repeating known information?
Reference games Tacoma · 13 Sentinels: Aegis Rim
Core loop 01 Learn a need02 Commit and act03 Receive a specific response04 Open a new cooperation opportunityCharacters and relationships One rule
Take a lucrative job or keep a low-paying promise to a friend with limited time?
Reference games Stardew Valley · My Time at Portia
Core loop 01 Learn individual values02 Face a shared conflict03 Make a public decision04 Respond to disagreementCharacters and relationships Linked states
Keep your principle, favor a companion or pay more for a compromise?
Reference games Baldur's Gate 3 · Griftlands
Core loop 01 Hear the stated demand02 Find relevant evidence03 Choose a negotiating move04 Observe changed acceptanceCharacters and relationships One rule
Make an offer now or spend time discovering the real need while risking the opportunity?
Reference games Griftlands · Disco Elysium
Core loop 01 Read landing and ceiling02 Choose takeoff03 Hold or release early04 Observe and adjustMovement and jumping One rule
Release now to avoid the ceiling or keep rising to reach a farther landing?
Reference games Super Mario Maker for Nintendo 3DS · Celeste
Core loop 01 Read dash charges02 Plan refill order03 Spend a dash04 Refill and continueMovement and jumping One rule
Dash sideways into a refill or upward to retain height for the final segment?
Reference games Celeste · Neon White
Core loop 01 Reach a usable wall02 Control contact height03 Jump away04 Choose the next wallMovement and jumping One rule
Jump immediately or slide lower to avoid the hazard band on the opposite wall?
Reference games Super Meat Boy · Celeste
Core loop 01 Identify reflective surfaces02 Predict the first hit03 Shoot and observe bounces04 Adjust the angleAiming and projectiles One rule
Hit a nearby target directly or risk a bounce that can reach several targets?
Reference games Peggle Deluxe · Peglin
Core loop 01 Observe direction and speed02 Estimate travel time03 Aim ahead04 Correct from the missAiming and projectiles One rule
Shoot while motion is steady or wait until a turn ends to estimate velocity again?
Reference games World of Warships · War Thunder
Core loop 01 Read distance and timing02 Begin charging03 Trade power against exposure04 Release and inspectAiming and projectiles One rule
Charge for a distant shot or fire now before the opening closes?
Reference games Monster Hunter Generations · Worms W.M.D Mobilize
Core loop 01 Read an opening02 Pay the attack cost03 Reserve escape capacity04 Disengage and recoverClose combat One rule
One more hit may finish the fight, but will enough resource remain for a retreat?
Reference games Elden Ring · Monster Hunter Generations
Core loop 01 Read the wind-up02 Wait for the window03 Parry04 Use the openingClose combat One rule
Take a small loss with a safer guard or risk a missed parry for a larger opening?
Reference games Sekiro: Shadows Die Twice · Dead Cells
Core loop 01 Read the guard02 Choose angle or position03 Check the block result04 Switch before the responseClose combat One rule
Change attack direction to draw a guard or spend time moving behind the defender?
Reference games For Honor · Mount & Blade II: Bannerlord
Core loop 01 Read corner and speed02 Choose a braking point03 Control the turn04 Compare exit speed and timeVehicles and racing One rule
Brake late for more straight-line speed or slow earlier for a better exit position?
Reference games Gran Turismo 7 · art of rally
Core loop 01 Enter at a suitable speed02 Initiate a slide03 Countersteer04 Recover grip on exitVehicles and racing One rule
Increase the slip angle for a longer drift or straighten early for a narrow exit?
Reference games Absolute Drift · art of rally
Core loop 01 Place cargo02 Read balance and terrain03 Control speed through hazards04 Deliver and inspect lossesVehicles and racing One rule
Carry a full load slowly or make two faster trips with a more stable center of mass?
Reference games SnowRunner · Death Stranding 2: On the Beach
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.