ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read required categories02 Compare later uses03 Commit a combination04 Inspect remaining ordersGathering and crafting One rule
Fulfil the order now with a rare ingredient, or wait for a common substitute and preserve the rare one?
Reference games Stardew Valley · Don't Starve
Core loop 01 Find an inaccessible resource02 Read the required capability03 Gather and craft a tool04 Return to use itGathering and crafting One rule
Spend metal on an immediate need or invest in a tool that opens the next resource chain?
Reference games Terraria · Valheim
Core loop 01 Read the target state02 Prepare prerequisites03 Watch processing change04 Collect inside the windowGathering and crafting One rule
Wait to serve two items together, or remove the item that is about to overcook?
Reference games Cooking Simulator · Overcooked! 2
Core loop 01 Run a fixed interval02 Inspect queues and idle time03 Upgrade one stage04 Compare deliveriesLogistics and automation One rule
Which stage deserves the only upgrade: extraction, processing or assembly?
Reference games Factorio · Satisfactory
Core loop 01 Inspect mixed arrivals02 Set filters03 Observe blockage and misrouting04 Adjust overflow policyLogistics and automation One rule
Wait for the dedicated exit, or divert into shared storage and consume its future capacity?
Reference games Factorio · Satisfactory
Core loop 01 Account for both outputs02 Provide a byproduct outlet03 Run and inspect accumulation04 Balance fresh and recycled inputLogistics and automation Linked states
Recycle, consume elsewhere or buffer the byproduct—and when must fresh input be reduced?
Reference games Factorio · Satisfactory
Core loop 01 Build a structure02 Apply a load03 Inspect deformation and breaks04 Reallocate materialBuilding and layouts One rule
Reinforce the weakest connection or shorten the unsupported span?
Reference games Poly Bridge 3 · Besiege
Core loop 01 Inspect demand02 Preview reach03 Place a facility04 Inspect unmet needsBuilding and layouts One rule
Cover the dense center or reach an isolated group that otherwise remains unserved?
Reference games Cities: Skylines II · Anno 1800
Core loop 01 Read origin-destination demand02 Connect routes03 Observe traffic04 Reroute congestionBuilding and layouts One rule
Spend limited road pieces on a new connection or improve the junction used by every route?
Reference games Mini Motorways · Anno 1800
Core loop 01 Set a trial price02 Observe sales and refusals03 Record price evidence04 Adjust to inventory needsTrade and management One rule
Wait for a high-price buyer or lower the price to free cash and shelf space?
Reference games Moonlighter · Recettear: An Item Shop's Tale
Core loop 01 Forecast near-term demand02 Choose supply and storage03 Prioritize consumption04 Review remaining shelf lifeTrade and management One rule
Use the oldest stock first or fulfil a better-paying order that requires fresher ingredients?
Reference games RimWorld · Project Zomboid
Core loop 01 Read waiting jobs02 Estimate finish times03 Choose the next job04 Watch other deadlinesTrade and management One rule
Finish a quick order to improve throughput, or rescue a long order near its deadline?
Reference games PlateUp! · Overcooked! 2
Core loop 01 Read remaining steps02 Build or refine03 Update progress/quality04 Deliver or scrapGathering and crafting One rule
Secure completion or spend another step on quality?
Reference games Final Fantasy XIV · Atelier Sophie
Core loop 01 Inspect joints/hazards02 Choose a cut03 Separate and sort04 Audit recovered/lost valueGathering and crafting One rule
Safely isolate the core or take a quick destructive shortcut?
Reference games Hardspace: Shipbreaker · TerraTech
Core loop 01 Read ingredient geometry02 Preview placement/path03 Adjust the combination04 Resolve coverage effectsGathering and crafting One rule
Use a powerful large ingredient or small pieces that fit key regions?
Reference games Atelier Sophie · Potion Craft: Alchemist Simulator
Core loop 01 Sample stock02 Compare thresholds03 Switch production04 Consume and sample againLogistics and automation Linked states
Start early to avoid shortage or reduce switching and overproduction?
Reference games Factorio · Timberborn
Core loop 01 Read supply/demand02 Allocate power03 Advance systems04 Inspect shortage effectsLogistics and automation One rule
Power essential protection or briefly redirect it to production?
Reference games FTL: Faster Than Light · Mindustry
Core loop 01 Read occupancy02 Reserve a route03 Enter and leave04 Release and recheckLogistics and automation Linked states
Enter an empty junction now or wait until its exit is available?
Reference games Factorio · OpenTTD
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.