ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Estimate round-trip cost02 Choose target and route03 Gather and monitor reserves04 Refill and depart againSurvival and environments One rule
Collect one more resource or return while the route remains affordable?
Reference games Subnautica · Astroneer
Core loop 01 Read weather and insulation02 Plan exposure03 Spend warmth or fuel04 Recover in shelterSurvival and environments One rule
Fetch fuel in the cold or spend reserves until conditions improve?
Reference games The Long Dark · Oxygen Not Included
Core loop 01 Trace the source02 Inspect contact and transport03 Place separation or cleaning04 Run and check recurrenceSurvival and environments Linked states
Clean every affected item now or isolate the source before recontamination?
Reference games Oxygen Not Included · RimWorld
Core loop 01 Observe population trends02 Form an intervention hypothesis03 Change one resource or group04 Track delayed effectsEcology and populations Multiple systems
Add predators to control herbivores or restore plants first to prevent a later food collapse?
Reference games Eco · Rain World
Core loop 01 Read species needs02 Find compatible overlap03 Arrange terrain and borders04 Check every speciesEcology and populations Linked states
Create one mixed habitat or two smaller areas that better satisfy distinct needs?
Reference games Terra Nil · Planet Zoo
Core loop 01 Inspect parent traits02 Choose pairings03 Generate and record offspring04 Select for the next environmentEcology and populations Linked states
Select one strong trait or preserve diversity for a changing environment?
Reference games Niche - a genetics survival game · Wobbledogs
Core loop 01 Recognize an obstacle02 Find and learn an ability03 Recall an old route04 Open a new connectionMaps and exploration One rule
Continue outward or revisit a remembered obstacle to test the new ability?
Reference games Metroid Dread · Hollow Knight
Core loop 01 Observe landmarks02 Form a location hypothesis03 Test it along a route04 Reorient from a new viewMaps and exploration One rule
Take the nearby fork or climb higher to reorient against the tower and coastline?
Reference games Sea of Thieves · A Short Hike
Core loop 01 Meet an unexplained barrier02 Collect rule clues03 Test a hypothesis04 Enter through understandingMaps and exploration One rule
Keep looking for a key or apply a newly understood rule to an old barrier?
Reference games Outer Wilds · TUNIC
Core loop 01 Inspect collected and missing items02 Choose a discovery03 Confirm a new entry04 Display the set and next goalCollecting and expression One rule
Complete a nearly finished set or pursue a rare discovery in another category?
Reference games Stardew Valley · New Pokémon Snap
Core loop 01 Find subject and behavior02 Adjust distance and framing03 Wait and photograph04 Review conditions and reshootCollecting and expression One rule
Take a clear ordinary shot now or wait for a rare behavior and risk losing the view?
Reference games New Pokémon Snap · Alba: A Wildlife Adventure
Core loop 01 Inspect shared features02 Choose an organizing rule03 Arrange and test relationships04 Confirm and preserve the displayCollecting and expression One rule
Order by size or group by purpose for easier use?
Reference games A Little to the Left · Unpacking
Core loop 01 Identify a current limitation02 Choose a tradeoff upgrade03 Change actions and routes04 Test it in a new situationGrowth and inheritance One rule
Choose piercing attacks for lined-up enemies or keep rapid attacks for scattered targets?
Reference games Hades · Hollow Knight
Core loop 01 Review run results02 Compare inheritance options03 Lock limited carryover04 Start from the new stateGrowth and inheritance One rule
Carry a reliable tool for a stable start or a rare ability with a tighter opening?
Reference games Rogue Legacy 2 · Into the Breach
Core loop 01 Choose a real task02 Perform relevant actions03 Receive specific proficiency04 Apply growth to new demandsGrowth and inheritance One rule
Keep using a practiced tool or train another skill for a later challenge?
Reference games Valheim · Melvor Idle
Core loop 01 Estimate time away02 Configure rate and capacity03 Settle elapsed time04 Inspect limits and reallocateIdle and incremental One rule
Raise production rate or expand storage for a longer absence?
Reference games Melvor Idle · Kittens Game
Core loop 01 Read persistent gains02 Compare waiting and rebuilding03 Confirm reset scope04 Test the new capabilityIdle and incremental One rule
Reset now for a faster next run or wait to reach the next persistent-reward threshold?
Reference games Cookie Clicker · Antimatter Dimensions
Core loop 01 Inspect concurrent needs02 Allocate workers03 Advance and observe gaps04 Reassign after milestonesIdle and incremental Linked states
Put everyone into research or retain food production to support the research period?
Reference games Kittens Game · Melvor Idle
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.