- 01Estimate time away
- 02Configure rate and capacity
- 03Settle elapsed time
- 04Inspect limits and reallocate
Offline yield and capacity
Production continues away from the game but is bounded by time, storage or inputs. Plan capacity before leaving, then resume from an honest settlement.
The player's decision
Raise production rate or expand storage for a longer absence?
Original scenario
Original setup: rate two per minute, capacity twenty, fifteen minutes away yields twenty. Doubling rate still yields twenty; capacity forty preserves all thirty produced.
Start with this prototype
Build one resource, rate and storage cap with one/ten-minute absence simulation. Show elapsed time, input limits and overflow. Reach a stock goal using local prototype saves; exclude formal commercial entitlements.
Change one variable
Compare configurations across absence lengths without making frequent collection mandatory.
What to observe in a playtest
Do equivalent long and split settlements agree, and is capped output explained accurately?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Repeated settlement and backward clocks corrupt state. Track settlement boundaries and handle invalid elapsed time.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Melvor Idle
Offline progress is computed on return with an explicit duration limit.
- Kittens Game
Catpower production and storage are separate, with buildings increasing the cap.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one resource, rate and storage cap with one/ten-minute absence simulation. Show elapsed time, input limits and overflow. Reach a stock goal using local prototype saves; exclude formal commercial entitlements.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.