- 01Inspect shared features
- 02Choose an organizing rule
- 03Arrange and test relationships
- 04Confirm and preserve the display
Tidying rules and expression
Arrange objects by shape, purpose or relationships into understandable order. Several arrangements may be valid, preserving expression within clear constraints.
The player's decision
Order by size or group by purpose for easier use?
Original scenario
Original setup: six books differ in height and subject. A monotonic height order or two subject groups both count, with the possibility of multiple rules signposted.
Start with this prototype
Build six objects, a tabletop and two discoverable completion rules. Support dragging and tap-swapping; either rule wins. Show found solutions, allow undo/free arrangement, and omit time pressure.
Change one variable
Vary feature clarity and snapping tolerance to test rule discovery rather than pixel placement.
What to observe in a playtest
Are both rules and equivalent mirrored layouts accepted? Can off-table drags recover without lost items?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
An unstated preferred layout punishes reasonable answers. Validate relationships, not exact coordinates, and allow free mode.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- A Little to the Left
Sorting and stacking include multiple solutions, adjustable hints and optional skipping.
- Unpacking
Placing possessions reveals a life story, connecting arrangement to personal expression.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build six objects, a tabletop and two discoverable completion rules. Support dragging and tap-swapping; either rule wins. Show found solutions, allow undo/free arrangement, and omit time pressure.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.