ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Scan valid swaps02 Choose goal and setup03 Swap and resolve in order04 Read the resulting boardMatching and merging One rule
Clear the largest immediate group or clear below to improve the target color's position?
Reference games Bejeweled 3 · PuzzleQuest: Challenge of the Warlords
Core loop 01 Find matching paths02 Extend or backtrack03 Confirm chain and endpoint04 Resolve and plan againMatching and merging One rule
Extend for more value or stop at a safer endpoint?
Reference games Grindstone · Two Dots
Core loop 01 Read tiers and free cells02 Choose movement or placement03 Merge and add an object04 Preserve future movesMatching and merging One rule
Merge now for space or keep lower tiers positioned for the next arrival?
Reference games 2048 · Triple Town
Core loop 01 Inspect collected and missing items02 Choose a discovery03 Confirm a new entry04 Display the set and next goalCollecting and expression One rule
Complete a nearly finished set or pursue a rare discovery in another category?
Reference games Stardew Valley · New Pokémon Snap
Core loop 01 Find subject and behavior02 Adjust distance and framing03 Wait and photograph04 Review conditions and reshootCollecting and expression One rule
Take a clear ordinary shot now or wait for a rare behavior and risk losing the view?
Reference games New Pokémon Snap · Alba: A Wildlife Adventure
Core loop 01 Inspect shared features02 Choose an organizing rule03 Arrange and test relationships04 Confirm and preserve the displayCollecting and expression One rule
Order by size or group by purpose for easier use?
Reference games A Little to the Left · Unpacking
Core loop 01 Read current and next pieces02 Choose orientation and landing03 Lock and clear04 Plan remaining spaceMatching and merging One rule
Clear a row now or preserve a well for a better upcoming piece?
Reference games Tetris® Effect: Connected · Puyo Puyo™Tetris®
Core loop 01 Preview a group02 Predict collapse03 Remove it04 Inspect new groups and singlesMatching and merging One rule
Take the large group now or remove a small group to join separated colors?
Reference games Same Game · Puyo Puyo™Tetris®
Core loop 01 Read the frontier02 Choose a color03 Merge neighbors04 Plan remaining movesMatching and merging One rule
Absorb the largest nearby patch or take a small corridor toward a distant region?
Reference games Flood · KAMI
Core loop 01 Read duplicates/missing items02 Select surplus03 Confirm material yield04 Craft a chosen targetCollecting and expression One rule
Keep a spare copy or convert it toward a desired collectible?
Reference games Hearthstone · GWENT
Core loop 01 Choose slots/items02 Preview layering03 Adjust colors/occlusion04 Save and display an outfitCollecting and expression One rule
Match a set or mix origins to express your character?
Reference games Final Fantasy XIV · Minecraft
Core loop 01 Choose a theme02 Arrange exhibits/labels03 Invite viewing04 Revise from comprehension feedbackCollecting and expression One rule
Display every rarity or use related ordinary items to tell a coherent story?
Reference games Two Point Museum · Animal Crossing: New Horizons
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.