ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read the frontier02 Contain or clear03 Advance spread04 Inspect protected/newly threatened cellsEcology and populations One rule
Rescue a threatened cell or build a barrier protecting a larger region?
Reference games Terraria · Creeper World 4
Core loop 01 Read connected regions02 Place a linking tile03 Recompute shapes04 Check species patternsEcology and populations One rule
Expand the largest region or bridge two existing patches?
Reference games Cascadia: Rolling Rivers · Dorfromantik
Core loop 01 Identify the phase02 Restore conditions03 Introduce the next layer04 Remove infrastructure and verify stabilityEcology and populations Linked states
Expand greenery now or reserve space for later wetlands and cleanup access?
Reference games Terra Nil · Reus 2
Core loop 01 Help and create a promise02 Record who owes whom03 Request an eligible action04 Fulfill and clear the debtCharacters and relationships One rule
Call in a favor now or save it for a more important request?
Reference games Bohna Nostra · Crusader Kings III
Core loop 01 Read faction needs02 Choose an action03 Update reputations separately04 Inspect changed servicesCharacters and relationships One rule
Will helping dockworkers cost access to a merchant route?
Reference games Tyranny · Fallout: New Vegas
Core loop 01 Receive private information02 Make public claims03 Challenge and compare04 Vote and revealCharacters and relationships Linked states
Reveal your evidence now or hold it to test others' claims?
Reference games Among Us · One Night Ultimate Werewolf
Core loop 01 Inspect prerequisites02 Allocate points03 Try the combination04 Revise the routeGrowth and inheritance One rule
Buy an immediately useful skill or invest in a route toward a later combination?
Reference games Path of Exile · Grim Dawn
Core loop 01 Choose a condition02 Play the familiar rules03 Check evidence04 Attempt another skillGrowth and inheritance One rule
Secure a consistent clear or attempt a timed/low-resource mastery condition?
Reference games Hades · Neon White
Core loop 01 Assess current abilities02 Preview refund/fee03 Confirm reassignment04 Compare on the same challengeGrowth and inheritance One rule
Repair the current combination or pay to rebuild for a new challenge?
Reference games Grim Dawn · Hades
Core loop 01 Learn by producing manually02 Save unlock resources03 Enable automation04 Manage the next decisionIdle and incremental One rule
Buy immediate output or save for equipment that removes repeated input?
Reference games Universal Paperclips · A Dark Room
Core loop 01 Read the cost curve02 Compare batches/payback03 Buy producers04 Recompute marginal returnsIdle and incremental One rule
Buy a few now for income or save for a batch that crosses a quantity milestone?
Reference games AdVenture Capitalist · Universal Paperclips
Core loop 01 Produce intermediates02 Convert under rules03 Replenish inputs04 Reinvest the surplusIdle and incremental Linked states
Convert all output toward upgrades or reserve enough inputs for the next cycle?
Reference games Universal Paperclips · Kittens Game
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.