ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Set a trial price02 Observe sales and refusals03 Record price evidence04 Adjust to inventory needsTrade and management One rule
Wait for a high-price buyer or lower the price to free cash and shelf space?
Reference games Moonlighter · Recettear: An Item Shop's Tale
Core loop 01 Forecast near-term demand02 Choose supply and storage03 Prioritize consumption04 Review remaining shelf lifeTrade and management One rule
Use the oldest stock first or fulfil a better-paying order that requires fresher ingredients?
Reference games RimWorld · Project Zomboid
Core loop 01 Read waiting jobs02 Estimate finish times03 Choose the next job04 Watch other deadlinesTrade and management One rule
Finish a quick order to improve throughput, or rescue a long order near its deadline?
Reference games PlateUp! · Overcooked! 2
Core loop 01 Inspect commitments02 Estimate new capacity use03 Accept or decline04 Deliver and settle penaltiesTrade and management One rule
Take a high-margin two-day job or preserve flexibility for existing deliveries?
Reference games My Time at Portia · SimAirport
Core loop 01 Read customer mix02 Choose facilities03 Track fulfilled needs04 Address unmet serviceTrade and management One rule
Cover common needs or add specialized service for a smaller group?
Reference games SimAirport · Two Point Hospital
Core loop 01 Preview cash calendar02 Choose borrowing03 Pay build/operating costs04 Repay and reviewTrade and management One rule
Expand for future income or preserve cash through slow days?
Reference games Two Point Hospital · Recettear: An Item Shop's Tale
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.