ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Identify a current limitation02 Choose a tradeoff upgrade03 Change actions and routes04 Test it in a new situationGrowth and inheritance One rule
Choose piercing attacks for lined-up enemies or keep rapid attacks for scattered targets?
Reference games Hades · Hollow Knight
Core loop 01 Review run results02 Compare inheritance options03 Lock limited carryover04 Start from the new stateGrowth and inheritance One rule
Carry a reliable tool for a stable start or a rare ability with a tighter opening?
Reference games Rogue Legacy 2 · Into the Breach
Core loop 01 Choose a real task02 Perform relevant actions03 Receive specific proficiency04 Apply growth to new demandsGrowth and inheritance One rule
Keep using a practiced tool or train another skill for a later challenge?
Reference games Valheim · Melvor Idle
Core loop 01 Estimate time away02 Configure rate and capacity03 Settle elapsed time04 Inspect limits and reallocateIdle and incremental One rule
Raise production rate or expand storage for a longer absence?
Reference games Melvor Idle · Kittens Game
Core loop 01 Read persistent gains02 Compare waiting and rebuilding03 Confirm reset scope04 Test the new capabilityIdle and incremental One rule
Reset now for a faster next run or wait to reach the next persistent-reward threshold?
Reference games Cookie Clicker · Antimatter Dimensions
Core loop 01 Inspect concurrent needs02 Allocate workers03 Advance and observe gaps04 Reassign after milestonesIdle and incremental Linked states
Put everyone into research or retain food production to support the research period?
Reference games Kittens Game · Melvor Idle
Core loop 01 Inspect prerequisites02 Allocate points03 Try the combination04 Revise the routeGrowth and inheritance One rule
Buy an immediately useful skill or invest in a route toward a later combination?
Reference games Path of Exile · Grim Dawn
Core loop 01 Choose a condition02 Play the familiar rules03 Check evidence04 Attempt another skillGrowth and inheritance One rule
Secure a consistent clear or attempt a timed/low-resource mastery condition?
Reference games Hades · Neon White
Core loop 01 Assess current abilities02 Preview refund/fee03 Confirm reassignment04 Compare on the same challengeGrowth and inheritance One rule
Repair the current combination or pay to rebuild for a new challenge?
Reference games Grim Dawn · Hades
Core loop 01 Learn by producing manually02 Save unlock resources03 Enable automation04 Manage the next decisionIdle and incremental One rule
Buy immediate output or save for equipment that removes repeated input?
Reference games Universal Paperclips · A Dark Room
Core loop 01 Read the cost curve02 Compare batches/payback03 Buy producers04 Recompute marginal returnsIdle and incremental One rule
Buy a few now for income or save for a batch that crosses a quantity milestone?
Reference games AdVenture Capitalist · Universal Paperclips
Core loop 01 Produce intermediates02 Convert under rules03 Replenish inputs04 Reinvest the surplusIdle and incremental Linked states
Convert all output toward upgrades or reserve enough inputs for the next cycle?
Reference games Universal Paperclips · Kittens Game
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.