ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Value the item and budgets02 Choose a hidden bid03 Reveal and break ties04 Pay and plan the next roundCompetition and bargaining One rule
Bid high for a key item or preserve budget for a better later target?
Reference games Modern Art · QE
Core loop 01 Read the current pack02 Evaluate both sides' sets03 Pick one and pass04 Update expectations from circulationCompetition and bargaining One rule
Complete your own combination or deny the final piece an opponent visibly needs?
Reference games Sushi Go! · 7 Wonders
Core loop 01 Read shared needs02 Compare private and group value03 Contribute or retain04 Reveal results and update trustCompetition and bargaining Linked states
Keep resources assuming others will fill the gap, or contribute now to reduce shared failure risk?
Reference games Eco · Dead of Winter
Core loop 01 Read value and presence02 Commit limited pieces03 Observe responses04 Score majorities on scheduleCompetition and bargaining One rule
Defend a valuable lead or spread into neglected smaller areas?
Reference games El Grande · Carcassonne: Inns & Cathedrals
Core loop 01 Read private information02 Claim an action/count03 Accept or challenge04 Reveal evidence and resolveCompetition and bargaining One rule
Accept the claim or challenge based on known information and behavior?
Reference games Coup · Perudo
Core loop 01 Value the lot02 Bid or withdraw03 Confirm the winner04 Pay and advanceCompetition and bargaining One rule
Raise to win this item or withdraw to save for a better-fitting later lot?
Reference games Modern Art · For Sale!
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.