ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Recognize an obstacle02 Find and learn an ability03 Recall an old route04 Open a new connectionMaps and exploration One rule
Continue outward or revisit a remembered obstacle to test the new ability?
Reference games Metroid Dread · Hollow Knight
Core loop 01 Observe landmarks02 Form a location hypothesis03 Test it along a route04 Reorient from a new viewMaps and exploration One rule
Take the nearby fork or climb higher to reorient against the tower and coastline?
Reference games Sea of Thieves · A Short Hike
Core loop 01 Meet an unexplained barrier02 Collect rule clues03 Test a hypothesis04 Enter through understandingMaps and exploration One rule
Keep looking for a key or apply a newly understood rule to an old barrier?
Reference games Outer Wilds · TUNIC
Core loop 01 Inspect collected and missing items02 Choose a discovery03 Confirm a new entry04 Display the set and next goalCollecting and expression One rule
Complete a nearly finished set or pursue a rare discovery in another category?
Reference games Stardew Valley · New Pokémon Snap
Core loop 01 Find subject and behavior02 Adjust distance and framing03 Wait and photograph04 Review conditions and reshootCollecting and expression One rule
Take a clear ordinary shot now or wait for a rare behavior and risk losing the view?
Reference games New Pokémon Snap · Alba: A Wildlife Adventure
Core loop 01 Inspect shared features02 Choose an organizing rule03 Arrange and test relationships04 Confirm and preserve the displayCollecting and expression One rule
Order by size or group by purpose for easier use?
Reference games A Little to the Left · Unpacking
Core loop 01 Read known borders02 Scout03 Update memory/visibility04 Choose using new informationMaps and exploration One rule
Take the shortest unknown route or spend a step scouting?
Reference games Civilization VI · The Battle for Wesnoth
Core loop 01 Find a one-way barrier02 Reach the far side03 Open the link04 Use the shorter returnMaps and exploration One rule
Push into a new area or first open a return route to safety?
Reference games Teardown · Salt and Sanctuary
Core loop 01 Read branch previews02 Compare node sequences03 Commit to a stop04 Replan after its outcomeMaps and exploration One rule
Take immediate rewards or a route with timely recovery after danger?
Reference games Slay the Spire · 80 Days
Core loop 01 Read duplicates/missing items02 Select surplus03 Confirm material yield04 Craft a chosen targetCollecting and expression One rule
Keep a spare copy or convert it toward a desired collectible?
Reference games Hearthstone · GWENT
Core loop 01 Choose slots/items02 Preview layering03 Adjust colors/occlusion04 Save and display an outfitCollecting and expression One rule
Match a set or mix origins to express your character?
Reference games Final Fantasy XIV · Minecraft
Core loop 01 Choose a theme02 Arrange exhibits/labels03 Invite viewing04 Revise from comprehension feedbackCollecting and expression One rule
Display every rarity or use related ordinary items to tell a coherent story?
Reference games Two Point Museum · Animal Crossing: New Horizons
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.