ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Choose a commitment02 Record who knows03 Pass intervening events04 See the later responseEvents and narratives Linked states
Make a promise for immediate help or consider whether you can fulfil it later?
Reference games OXENFREE · The Walking Dead
Core loop 01 Observe event times02 Record knowledge03 Reset the world04 Execute a revised planEvents and narratives Linked states
Use this loop to investigate an unknown event or execute a known chain of actions?
Reference games Outer Wilds · Twelve Minutes
Core loop 01 Watch one event thread02 Note a gap or contradiction03 Switch perspective04 Revise the explanationEvents and narratives One rule
Which perspective resolves the current contradiction instead of repeating known information?
Reference games Tacoma · 13 Sentinels: Aegis Rim
Core loop 01 Learn a need02 Commit and act03 Receive a specific response04 Open a new cooperation opportunityCharacters and relationships One rule
Take a lucrative job or keep a low-paying promise to a friend with limited time?
Reference games Stardew Valley · My Time at Portia
Core loop 01 Learn individual values02 Face a shared conflict03 Make a public decision04 Respond to disagreementCharacters and relationships Linked states
Keep your principle, favor a companion or pay more for a compromise?
Reference games Baldur's Gate 3 · Griftlands
Core loop 01 Hear the stated demand02 Find relevant evidence03 Choose a negotiating move04 Observe changed acceptanceCharacters and relationships One rule
Make an offer now or spend time discovering the real need while risking the opportunity?
Reference games Griftlands · Disco Elysium
Core loop 01 Recognize an obstacle02 Find and learn an ability03 Recall an old route04 Open a new connectionMaps and exploration One rule
Continue outward or revisit a remembered obstacle to test the new ability?
Reference games Metroid Dread · Hollow Knight
Core loop 01 Observe landmarks02 Form a location hypothesis03 Test it along a route04 Reorient from a new viewMaps and exploration One rule
Take the nearby fork or climb higher to reorient against the tower and coastline?
Reference games Sea of Thieves · A Short Hike
Core loop 01 Meet an unexplained barrier02 Collect rule clues03 Test a hypothesis04 Enter through understandingMaps and exploration One rule
Keep looking for a key or apply a newly understood rule to an old barrier?
Reference games Outer Wilds · TUNIC
Core loop 01 Inspect collected and missing items02 Choose a discovery03 Confirm a new entry04 Display the set and next goalCollecting and expression One rule
Complete a nearly finished set or pursue a rare discovery in another category?
Reference games Stardew Valley · New Pokémon Snap
Core loop 01 Find subject and behavior02 Adjust distance and framing03 Wait and photograph04 Review conditions and reshootCollecting and expression One rule
Take a clear ordinary shot now or wait for a rare behavior and risk losing the view?
Reference games New Pokémon Snap · Alba: A Wildlife Adventure
Core loop 01 Inspect shared features02 Choose an organizing rule03 Arrange and test relationships04 Confirm and preserve the displayCollecting and expression One rule
Order by size or group by purpose for easier use?
Reference games A Little to the Left · Unpacking
Core loop 01 Read known borders02 Scout03 Update memory/visibility04 Choose using new informationMaps and exploration One rule
Take the shortest unknown route or spend a step scouting?
Reference games Civilization VI · The Battle for Wesnoth
Core loop 01 Find a one-way barrier02 Reach the far side03 Open the link04 Use the shorter returnMaps and exploration One rule
Push into a new area or first open a return route to safety?
Reference games Teardown · Salt and Sanctuary
Core loop 01 Read branch previews02 Compare node sequences03 Commit to a stop04 Replan after its outcomeMaps and exploration One rule
Take immediate rewards or a route with timely recovery after danger?
Reference games Slay the Spire · 80 Days
Core loop 01 Hear the line02 See the reply window03 Respond or stay silent04 Read the reactionEvents and narratives One rule
Interrupt now or listen and risk losing the reply window?
Reference games OXENFREE · The Walking Dead
Core loop 01 Discover a fragment02 Extract time clues03 Place it on a timeline04 Revise from contradictionsEvents and narratives One rule
Fit a new testimony into the current account or reorder the whole hypothesis?
Reference games Her Story · Tacoma
Core loop 01 Filter available storylets02 Choose an event03 Apply conditions/effects04 Refresh the next poolEvents and narratives Linked states
Acquire a clue that opens another event or resolve the current relationship event?
Reference games Fallen London (Echo Bazaar) · 80 Days
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.