- 01Read testimony
- 02Question or inspect
- 03Pair contradictory evidence
- 04Explain and update
Cross-examining contradictions
Pair a statement with evidence or another statement and identify a specific incompatibility. Follow-up questions can change the available testimony.
The player's decision
Is the evidence enough, or must you clarify the time or location first?
Original scenario
Original setup: a clerk claims an 8:00 closure; a receipt says 8:10. Its clock is five minutes slow, refining rather than removing the contradiction.
Start with this prototype
Write five original statements, three evidence items and two follow-ups, with one time-based contradiction. Select statement/evidence pairs and explain the result; allow rereading without free-text AI grading.
Change one variable
Add irrelevant evidence to test filtering load, not ambiguity masquerading as difficulty.
What to observe in a playtest
Can every rejection explain why it is not contradictory? Are valid alternatives accepted or explicitly distinguished?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Rejecting valid contradictions because only one was authored turns deduction into guessing the writer.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Apollo Justice: Ace Attorney
The official manual instructs presenting evidence from the record when testimony is inconsistent.
- Contradiction: Spot The Liar
Interviewing characters and pairing contradictory answers provides a live-action variation.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Write five original statements, three evidence items and two follow-ups, with one time-based contradiction. Select statement/evidence pairs and explain the result; allow rereading without free-text AI grading.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.