01 / Understand the workflow
Map grids, transparency, color, animation and export. Identify reusable technology and licensing boundaries.
Track delivered work and the next scope. Progress means verified outcomes, not prototypes presented as finished features.
Updated October 30, 2026Map grids, transparency, color, animation and export. Identify reusable technology and licensing boundaries.
Compared processing on 11 synthetic cases, four-frame readback and tile seams. Automatic processing still fails in some cases; real-art evaluation remains.
Start with a task, align grids and protect regions on the canvas. Name and save assets locally, then back them up and reopen complete editing files.
Evaluate diverse real-world failures and editing time. Each kit will state its native scale, actions, source and license.
Slice equal-sized frames, edit order, timing and anchors, preview and playtest. Includes a Kenney CC0 two-pose character, PNG, animation JSON, editing file and playable HTML exports.
Add new-character and natural-motion generation only when quality, editing effort and cost justify it. Moving a still image is not animation generation.