- 01Cast bait
- 02Observe probes
- 03Recognize the bite
- 04Respond and catch
Catching and trackingOne rule
Reading the bite signal
Is this a probe or a confirmed signal—and should I act now or keep waiting?
Reference gamesDinkum · Stardew Valley
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Catching and trackingOne rule
Is this a probe or a confirmed signal—and should I act now or keep waiting?
Reference gamesDinkum · Stardew Valley
Catching and trackingOne rule
Risk one high-tension pull to finish or release and wait for the next calm interval?
Reference gamesDinkum · Fishing Planet
Catching and trackingOne rule
Wait at the most likely location or investigate another habitat hypothesis that remains possible?
Reference gamesStardew Valley · DREDGE
Movement and jumpingOne rule
Release now to avoid the ceiling or keep rising to reach a farther landing?
Reference gamesSuper Mario Maker for Nintendo 3DS · Celeste
Movement and jumpingOne rule
Dash sideways into a refill or upward to retain height for the final segment?
Reference gamesCeleste · Neon White
Movement and jumpingOne rule
Jump immediately or slide lower to avoid the hazard band on the opposite wall?
Reference gamesSuper Meat Boy · Celeste
Aiming and projectilesOne rule
Hit a nearby target directly or risk a bounce that can reach several targets?
Reference gamesPeggle Deluxe · Peglin
Aiming and projectilesOne rule
Shoot while motion is steady or wait until a turn ends to estimate velocity again?
Reference gamesWorld of Warships · War Thunder
Aiming and projectilesOne rule
Charge for a distant shot or fire now before the opening closes?
Reference gamesMonster Hunter Generations · Worms W.M.D Mobilize
Close combatOne rule
One more hit may finish the fight, but will enough resource remain for a retreat?
Reference gamesElden Ring · Monster Hunter Generations
Close combatOne rule
Take a small loss with a safer guard or risk a missed parry for a larger opening?
Reference gamesSekiro: Shadows Die Twice · Dead Cells
Close combatOne rule
Change attack direction to draw a guard or spend time moving behind the defender?
Reference gamesFor Honor · Mount & Blade II: Bannerlord
Vehicles and racingOne rule
Brake late for more straight-line speed or slow earlier for a better exit position?
Reference gamesGran Turismo 7 · art of rally
Vehicles and racingOne rule
Increase the slip angle for a longer drift or straighten early for a narrow exit?
Reference gamesAbsolute Drift · art of rally
Vehicles and racingOne rule
Carry a full load slowly or make two faster trips with a more stable center of mass?
Reference gamesSnowRunner · Death Stranding 2: On the Beach
Rhythm and timingOne rule
Reproduce the demonstrated intervals or mistakenly flatten them into equal beats?
Reference gamesRhythm Heaven Groove · Rhythm Doctor
Rhythm and timingOne rule
Sustain to the endpoint or release too early while preparing the next input?
Reference gamesSpin Rhythm XD · Rhythm Heaven
Rhythm and timingOne rule
Maintain the established pulse or let distracting visuals shift the timing?
Reference gamesRhythm Heaven · Rhythm Doctor
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.