ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Estimate round-trip cost02 Choose target and route03 Gather and monitor reserves04 Refill and depart againSurvival and environments One rule
Collect one more resource or return while the route remains affordable?
Reference games Subnautica · Astroneer
Core loop 01 Read weather and insulation02 Plan exposure03 Spend warmth or fuel04 Recover in shelterSurvival and environments One rule
Fetch fuel in the cold or spend reserves until conditions improve?
Reference games The Long Dark · Oxygen Not Included
Core loop 01 Trace the source02 Inspect contact and transport03 Place separation or cleaning04 Run and check recurrenceSurvival and environments Linked states
Clean every affected item now or isolate the source before recontamination?
Reference games Oxygen Not Included · RimWorld
Core loop 01 Identify a current limitation02 Choose a tradeoff upgrade03 Change actions and routes04 Test it in a new situationGrowth and inheritance One rule
Choose piercing attacks for lined-up enemies or keep rapid attacks for scattered targets?
Reference games Hades · Hollow Knight
Core loop 01 Review run results02 Compare inheritance options03 Lock limited carryover04 Start from the new stateGrowth and inheritance One rule
Carry a reliable tool for a stable start or a rare ability with a tighter opening?
Reference games Rogue Legacy 2 · Into the Breach
Core loop 01 Choose a real task02 Perform relevant actions03 Receive specific proficiency04 Apply growth to new demandsGrowth and inheritance One rule
Keep using a practiced tool or train another skill for a later challenge?
Reference games Valheim · Melvor Idle
Core loop 01 Read separate information02 Establish shared references03 Exchange rules and observations04 Act and cross-checkCooperation and roles Linked states
Describe the symbol immediately or first establish matching positions and orientation?
Reference games Keep Talking and Nobody Explodes · We Were Here
Core loop 01 Reach positions02 Signal readiness03 Execute to a shared cue04 Confirm or reset the windowCooperation and roles One rule
Trigger now or wait for confirmation that the partner is in position?
Reference games Portal 2 · It Takes Two
Core loop 01 Identify task stages02 Assign by capability03 Complete and hand off04 Reassign at bottlenecksCooperation and roles Linked states
Keep assigned roles or switch temporarily to unblock the process?
Reference games Trine Enchanted Edition · Overcooked! 2
Core loop 01 Value the item and budgets02 Choose a hidden bid03 Reveal and break ties04 Pay and plan the next roundCompetition and bargaining One rule
Bid high for a key item or preserve budget for a better later target?
Reference games Modern Art · QE
Core loop 01 Read the current pack02 Evaluate both sides' sets03 Pick one and pass04 Update expectations from circulationCompetition and bargaining One rule
Complete your own combination or deny the final piece an opponent visibly needs?
Reference games Sushi Go! · 7 Wonders
Core loop 01 Read shared needs02 Compare private and group value03 Contribute or retain04 Reveal results and update trustCompetition and bargaining Linked states
Keep resources assuming others will fill the gap, or contribute now to reduce shared failure risk?
Reference games Eco · Dead of Winter
Core loop 01 Read light and sightlines02 Choose cover03 Move or change lighting04 Check exposureStealth and scouting One rule
Cross the short lit route or spend time darkening it first?
Reference games Thief Gold (1999) · Mark of the Ninja
Core loop 01 Read patrol timing02 Neutralize or bypass03 Move to concealment04 Check the later routeStealth and scouting One rule
Leave now or hide the evidence before the next patrol arrives?
Reference games HITMAN World of Assassination · Desperados III
Core loop 01 Choose a camera02 Read visible behavior03 Note blind-spot assumptions04 Switch or direct actionStealth and scouting One rule
Keep watching to confirm a pattern or inspect the exit before moving?
Reference games Republique · Do Not Feed the Monkeys
Core loop 01 Read the landing02 Deform the launcher03 Release energy04 Adjust from the trajectoryPhysics and contraptions One rule
Pull farther for range or reduce energy to avoid overshooting?
Reference games Angry Birds Journey · Worms W.M.D Mobilize
Core loop 01 Identify the surface02 Predict stopping distance03 Time input changes04 Compare actual slidingPhysics and contraptions One rule
Brake on rough ground early or slide on ice and countersteer later?
Reference games SuperTux · Trackmania
Core loop 01 Read levels and paths02 Set valves03 Advance flow04 Check overflow and deliveryPhysics and contraptions Linked states
Fill the upper reservoir first or send limited water straight to the destination?
Reference games Factorio · Timberborn
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.