A run begins with a set of starting resources while rooms, rewards or combinations change. Failure resets the run; each design decides which forms of progress persist outside it.
Show the loop
Enter a new area with few resources
Make one tradeoff in a fight or an event
Use the new ability to change the next encounter
Restart immediately, keeping only memory of the route
Reference gamesHades · Spelunky · The Binding of Isaac
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.