ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Inspect footprints02 Rotate and arrange03 Consume or discard04 Confirm loadout and spaceInventory and loadouts One rule
Discard a low-value item or rotate and consume supplies to create the needed shape?
Reference games Save Room - Organization Puzzle · Backpack Hero
Core loop 01 Read adjacency conditions02 Arrange a combination03 Inspect active links04 Adjust total outputInventory and loadouts Linked states
Boost one strong weapon or place the amplifier between two weaker items?
Reference games Backpack Hero · Backpack Battles
Core loop 01 Read route and durability02 Choose a tool03 Spend and update reserves04 Repair, replace or returnInventory and loadouts One rule
Spend the strong tool now or save it for a tougher obstacle and use a weaker tool first?
Reference games The Legend of Zelda: Breath of the Wild · Valheim
Core loop 01 Read weight and utility02 Choose cargo03 Preview travel cost04 Settle on arrivalInventory and loadouts One rule
Carry valuable ore or preserve tools and food needed to return?
Reference games The Elder Scrolls V: Skyrim · Death Stranding
Core loop 01 Read route needs02 Assign slots03 Use tools in context04 Review missing preparationInventory and loadouts One rule
Equip a recovery item or reserve a slot for a special obstacle?
Reference games Minecraft · Elden Ring
Core loop 01 Read the base skill02 Preview compatible modules03 Install and try04 Compare behavior and costInventory and loadouts One rule
Split a projectile for coverage or preserve single-target power?
Reference games Path of Exile · Diablo III
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.