ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Choose a commitment02 Record who knows03 Pass intervening events04 See the later responseEvents and narratives Linked states
Make a promise for immediate help or consider whether you can fulfil it later?
Reference games OXENFREE · The Walking Dead
Core loop 01 Observe event times02 Record knowledge03 Reset the world04 Execute a revised planEvents and narratives Linked states
Use this loop to investigate an unknown event or execute a known chain of actions?
Reference games Outer Wilds · Twelve Minutes
Core loop 01 Watch one event thread02 Note a gap or contradiction03 Switch perspective04 Revise the explanationEvents and narratives One rule
Which perspective resolves the current contradiction instead of repeating known information?
Reference games Tacoma · 13 Sentinels: Aegis Rim
Core loop 01 Learn a need02 Commit and act03 Receive a specific response04 Open a new cooperation opportunityCharacters and relationships One rule
Take a lucrative job or keep a low-paying promise to a friend with limited time?
Reference games Stardew Valley · My Time at Portia
Core loop 01 Learn individual values02 Face a shared conflict03 Make a public decision04 Respond to disagreementCharacters and relationships Linked states
Keep your principle, favor a companion or pay more for a compromise?
Reference games Baldur's Gate 3 · Griftlands
Core loop 01 Hear the stated demand02 Find relevant evidence03 Choose a negotiating move04 Observe changed acceptanceCharacters and relationships One rule
Make an offer now or spend time discovering the real need while risking the opportunity?
Reference games Griftlands · Disco Elysium
Core loop 01 Hear the line02 See the reply window03 Respond or stay silent04 Read the reactionEvents and narratives One rule
Interrupt now or listen and risk losing the reply window?
Reference games OXENFREE · The Walking Dead
Core loop 01 Discover a fragment02 Extract time clues03 Place it on a timeline04 Revise from contradictionsEvents and narratives One rule
Fit a new testimony into the current account or reorder the whole hypothesis?
Reference games Her Story · Tacoma
Core loop 01 Filter available storylets02 Choose an event03 Apply conditions/effects04 Refresh the next poolEvents and narratives Linked states
Acquire a clue that opens another event or resolve the current relationship event?
Reference games Fallen London (Echo Bazaar) · 80 Days
Core loop 01 Help and create a promise02 Record who owes whom03 Request an eligible action04 Fulfill and clear the debtCharacters and relationships One rule
Call in a favor now or save it for a more important request?
Reference games Bohna Nostra · Crusader Kings III
Core loop 01 Read faction needs02 Choose an action03 Update reputations separately04 Inspect changed servicesCharacters and relationships One rule
Will helping dockworkers cost access to a merchant route?
Reference games Tyranny · Fallout: New Vegas
Core loop 01 Receive private information02 Make public claims03 Challenge and compare04 Vote and revealCharacters and relationships Linked states
Reveal your evidence now or hold it to test others' claims?
Reference games Among Us · One Night Ultimate Werewolf
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.