ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Recognize an obstacle02 Find and learn an ability03 Recall an old route04 Open a new connectionMaps and exploration One rule
Continue outward or revisit a remembered obstacle to test the new ability?
Reference games Metroid Dread · Hollow Knight
Core loop 01 Observe landmarks02 Form a location hypothesis03 Test it along a route04 Reorient from a new viewMaps and exploration One rule
Take the nearby fork or climb higher to reorient against the tower and coastline?
Reference games Sea of Thieves · A Short Hike
Core loop 01 Meet an unexplained barrier02 Collect rule clues03 Test a hypothesis04 Enter through understandingMaps and exploration One rule
Keep looking for a key or apply a newly understood rule to an old barrier?
Reference games Outer Wilds · TUNIC
Core loop 01 Read known borders02 Scout03 Update memory/visibility04 Choose using new informationMaps and exploration One rule
Take the shortest unknown route or spend a step scouting?
Reference games Civilization VI · The Battle for Wesnoth
Core loop 01 Find a one-way barrier02 Reach the far side03 Open the link04 Use the shorter returnMaps and exploration One rule
Push into a new area or first open a return route to safety?
Reference games Teardown · Salt and Sanctuary
Core loop 01 Read branch previews02 Compare node sequences03 Commit to a stop04 Replan after its outcomeMaps and exploration One rule
Take immediate rewards or a route with timely recovery after danger?
Reference games Slay the Spire · 80 Days
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.