Genre guidesReflexShort runRandom
Survivor-like
The character attacks automatically, and the player mostly moves. Pressure comes from enemies closing in together, and growth comes from one choice at each level.
Guides explain combinations and are counted separately from individual mechanisms.
Core loop
- Move through gaps in the crowd
- Let the automatic attack open a temporary path
- Choose one ability from a few options
- Use the new range to choose a new place to stand
Key mechanisms
- Movement is the verb and attack is its consequence
- Each level offers only two or three clearly different choices
- Enemies differ by speed, numbers, and range, not only by health
Design notes
- Within thirty seconds, the player should nearly be surrounded and then escape
- Weapons should differ by the shape of the safe space
- The ending should be quick and show which enemy closed the circle
Reference games
- Vampire Survivors
- Brotato
- Halls of Torment
Variants and combinations
- Standing inside a zone you laid down changes the attack, but the zone has an edge
- Enemy shots force the route to bend
- Upgrade choices rewrite one another instead of only adding numbers
Common pitfall
Automatic attacks still need meaningful movement, build choices and hazard previews.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Vampire Survivors
Compare survival, upgrades inside a run and unlocks between runs.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a survivor-like game: the character attacks automatically and the player only moves. On each level, choose one of two abilities that changes the shape of the safe space. Last ninety seconds, or restart immediately after being surrounded.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.