- 01Check weapon availability
- 02Choose a throw
- 03Handle the unarmed interval
- 04Recover for reuse
Throw and recover ammunition
The same projectile must return before reuse. Downtime and the recovery path become part of the attack cycle.
The player's decision
Chase the distant target or recall the weapon for an approaching threat?
Original scenario
Original setup: one returning ring can reach behind a pillar, but a long throw may leave you unarmed when a nearby target appears.
Start with this prototype
Build one recallable projectile, two targets and one obstacle. Show held, flying and returning states; hit both to win. Return out-of-bounds shots and clear old projectiles on restart.
Change one variable
Change return speed and see whether downtime influences throw distance.
What to observe in a playtest
Is there at most one projectile, and can players predict when attacking becomes available again?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
A projectile permanently trapped behind geometry turns tactical downtime into a soft lock. Define recovery rules.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Titan Souls
The developer specifies a single arrow, summoned back before another strike.
- Boomerang X
The boomerang also anchors movement, extending one thrown object into multiple uses.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one recallable projectile, two targets and one obstacle. Show held, flying and returning states; hit both to win. Return out-of-bounds shots and clear old projectiles on restart.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.