
Art stylesGeometricHigh contrast
Rounded cartoon 3D
Rounded masses, clean materials and expressive motion create approachable 3D worlds. Rounded shapes need not make every object rubbery.
Traits
- Make major shapes recognizable at distance
- Separate functions through color and material
- Keep contacts and landing points credible
Play that fits
Useful for platform action, light adventures and collecting, with careful landing and action feedback.
Reference games
Make a coherent game art set
Suggested asset specification
- Character: rounded body with a distinct silhouette
- Scene: routes separated from decoration
- UI: few large icons and states
Motion and feedback
Use squash/stretch for anticipation and landing while keeping collision behavior consistent.
Main production effort
Rigging, animation, camera and feedback polish dominate effort; simple forms expose motion flaws.
Start with this small scene
One rounded courier, three bold parcels and a bridge route without pits.
Simplify for a smaller budget
Limit camera and actions, using one rig for moving, collecting and delivery.
What to check
Are collection/completion visible without sound, and are landing points clear after camera turns?
Take the art specification
Includes localized visual rules, asset suggestions, scope and sources. This is a specification; assets still need production for your project.
Art specification v1 · Original editorial and examples · Reference-game assets not included
Prompt examples
Rounded cartoon 3D. Make major shapes recognizable at distance. Separate functions through color and material. Keep contacts and landing points credible. One rounded courier, three bold parcels and a bridge route without pits.
Rounded cartoon 3D. Character: rounded body with a distinct silhouette|Scene: routes separated from decoration|UI: few large icons and states. Use squash/stretch for anticipation and landing while keeping collision behavior consistent.. Are collection/completion visible without sound, and are landing points clear after camera turns?
Common pitfall
Saturation and rounded edges cannot compensate for weak feedback; constant bouncing distracts.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- ASTRO BOT
Observe rounded characters, differentiated materials and precise action feedback.
- Super Mario Odyssey
Compare silhouette and interaction readability across varied themed environments.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a single-screen delivery game: click destinations, deliver three parcels, then finish or restart. Use Rounded cartoon 3D. One rounded courier, three bold parcels and a bridge route without pits.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.


