
Art stylesGeometricHigh contrast
Cinematic realistic 3D
Credible materials, anatomy, environmental scale and cinematographic lighting support realism. Cinematic framing still needs clear information for continuous play.
Traits
- Establish scale and material references
- Light actors and routes clearly
- Match detail density to camera distance
Play that fits
Useful for immersive exploration, narrative and simulation; small teams should validate a compact scene first.
Reference games
Make a coherent game art set
Suggested asset specification
- Character: credible scale and materials
- Scene: reference-based modules and lighting
- UI: independently readable interaction information
Motion and feedback
Resolve foot contact, held props and transitions; allow reduced camera shake.
Main production effort
Models, materials, motion, lighting and optimization all require work, including consistency across asset sources.
Start with this small scene
One workshop corner at a fixed time of day, a simplified courier and three parcels.
Simplify for a smaller budget
Limit accessible space, characters and time-of-day changes, focusing effort on reachable surfaces.
What to check
Is motion smooth on target hardware, are dark-area objects readable, and are material scales consistent?
Take the art specification
Includes localized visual rules, asset suggestions, scope and sources. This is a specification; assets still need production for your project.
Art specification v1 · Original editorial and examples · Reference-game assets not included
Prompt examples
Cinematic realistic 3D. Establish scale and material references. Light actors and routes clearly. Match detail density to camera distance. One workshop corner at a fixed time of day, a simplified courier and three parcels.
Cinematic realistic 3D. Character: credible scale and materials|Scene: reference-based modules and lighting|UI: independently readable interaction information. Resolve foot contact, held props and transitions; allow reduced camera shake.. Is motion smooth on target hardware, are dark-area objects readable, and are material scales consistent?
Common pitfall
Realism is not maximum texture resolution; inconsistent scale and lighting can be more damaging.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Red Dead Redemption 2
Observe coordinated scale, materials, weather and acting; production scope is not a starter requirement.
- Kingdom Come: Deliverance II
Compare historical environments, clothing and lighting consistency without estimating exact asset costs from screenshots.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a single-screen delivery game: click destinations, deliver three parcels, then finish or restart. Use Cinematic realistic 3D. One workshop corner at a fixed time of day, a simplified courier and three parcels.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.


