
Art stylesGeometricHigh contrast
Point-cloud exploration
Sample points gradually reveal space, making observation part of exploration. This differs from continuous wire surfaces and random particle effects.
Traits
- Use point density to explain surfaces
- Give sampled colors clear meaning
- Keep discovered routes traceable
Play that fits
Useful for scanning, archaeological exploration and spatial reasoning, with aids against disorientation and visual fatigue.
Reference games
Make a coherent game art set
A narrow reference category uses one strong example rather than padding it with similar settings.
Suggested asset specification
- Character: stable scanner-position cue
- Scene: clear sampleable geometry
- UI: scan range, return route and goals
Motion and feedback
Attach points to surfaces and reveal them progressively without shifting known terrain during camera turns.
Main production effort
Point budgets, storage, occlusion and navigation feedback need joint design; sparse appearance does not guarantee low cost.
Start with this small scene
Reveal one bridge/workshop as points, keep a stable courier marker and find three parcels.
Simplify for a smaller budget
Fix the camera, cap point count and scan one area with route reset available.
What to check
Is the bridge readable with fewer points, and do depth/return cues survive without color coding?
Take the art specification
Includes localized visual rules, asset suggestions, scope and sources. This is a specification; assets still need production for your project.
Art specification v1 · Original editorial and examples · Reference-game assets not included
Prompt examples
Point-cloud exploration. Use point density to explain surfaces. Give sampled colors clear meaning. Keep discovered routes traceable. Reveal one bridge/workshop as points, keep a stable courier marker and find three parcels.
Point-cloud exploration. Character: stable scanner-position cue|Scene: clear sampleable geometry|UI: scan range, return route and goals. Attach points to surfaces and reveal them progressively without shifting known terrain during camera turns.. Is the bridge readable with fewer points, and do depth/return cues survive without color coding?
Common pitfall
An attractive scan image does not prove comfortable navigation; continuous motion and retracing need testing.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Scanner Sombre
Official material describes laser-scanning a cave; observe point revelation and navigation together.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a single-screen delivery game: click destinations, deliver three parcels, then finish or restart. Use Point-cloud exploration. Reveal one bridge/workshop as points, keep a stable courier marker and find three parcels.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.


