- 01Predict a route
- 02Set an overwatch arc
- 03Advance enemies
- 04Resolve triggers and charges
Reserved overwatch reactions
Reserve current actions for a reaction triggered by enemy movement or visibility.
The player's decision
Shoot a weak target now or watch the next choke point?
Original scenario
Original: one reaction can be consumed by a decoy before the carrier crosses.
Start with this prototype
Build a 6×6 board, one guard and two telegraphed enemies. Show arcs and rays; hold the exit for three turns and step through every reaction.
Change one variable
Vary arc width and check whether direction still needs prediction.
What to observe in a playtest
Test occlusion, simultaneous entry and leaving the arc; replay must agree.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Hidden trigger order makes reactions look broken.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- XCOM 2
The manual includes Overwatch among tactical actions and their constraints.
- Gears Tactics
Banked actions can become overwatch shots, exchanging present actions for future reactions.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a 6×6 board, one guard and two telegraphed enemies. Show arcs and rays; hold the exit for three turns and step through every reaction.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.