- 01Read attack directions
- 02Preview lines from a move
- 03Choose a position
- 04Resolve protection on both sides
Directional cover and flanking
Cover protects against specific directions; flanking changes line geometry rather than just damage stats.
The player's decision
Fire safely with poor odds or spend movement to flank and expose yourself?
Original scenario
Original: an L-wall protects the front; an eastern flank bypasses it but exposes the attacker to another guard.
Start with this prototype
Build two allies, two enemies and three directional covers. Preview both sides' protection; use fixed damage and capture an objective in three turns. Undo uncommitted moves.
Change one variable
Change detour length and compare flank benefits with exposure.
What to observe in a playtest
Are corners/diagonals consistent? Can the second enemy's threat be previewed?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
A cover icon without direction makes outcomes feel arbitrary.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- XCOM 2
The tactical manual provides cover and movement fundamentals for comparing protection states.
- Gears Tactics
The official hands-on discusses flanking shots without exposing your own units.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two allies, two enemies and three directional covers. Preview both sides' protection; use fixed damage and capture an objective in three turns. Undo uncommitted moves.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.