- 01Read revealed hazards
- 02Draw or stop
- 03Update provisional rewards
- 04Bank or lose
Push-your-luck drawing
Each reveal adds provisional rewards or triggers a round loss. Stopping banks the rewards.
The player's decision
Risk another reveal as visible hazards accumulate?
Original scenario
Original: a 12-card sea deck has three storm types. A repeated type loses this trip's fish, never previously banked fish.
Start with this prototype
Build 12 cards, draw/bank controls and separate provisional/banked totals. Reveal deck composition, score five rounds and replay the same order; omit paid draws.
Change one variable
Vary hazard density and record stopping decisions by visible state.
What to observe in a playtest
Does busting lose only this round? Is a seeded replay reproducible?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Hiding composition or misrepresenting odds turns informed risk into guessing.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Port Royal
Repeated ship colors can forfeit trading; players may stop discovery voluntarily.
- Incan Gold
Continuing explorers risk repeated hazards; returning explorers bank treasure.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build 12 cards, draw/bank controls and separate provisional/banked totals. Reveal deck composition, score five rounds and replay the same order; omit paid draws.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.