- 01Read growth direction
- 02Prune or steer
- 03Advance growth
- 04Check light and bloom
Pruning and directed growth
Plants branch over time; pruning or steering redirects future growth into useful space.
The player's decision
Keep current leaves or sacrifice a branch to reach sunlight?
Original scenario
Original: a beam shades the right branch; pruning it directs remaining growth through a left opening into light.
Start with this prototype
Build a tree under ten nodes, one light region and two obstacles. Step growth, preview removed descendants and bloom three flowers. Allow undo; use an explicit simplified model.
Change one variable
Vary growth budget to see whether pruning changes paths, not just speed.
What to observe in a playtest
Remove descendants with their parent; undo restores seed and budget.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unexplained random regrowth undermines understanding.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a tree under ten nodes, one light region and two obstacles. Step growth, preview removed descendants and bloom three flowers. Allow undo; use an explicit simplified model.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.