
Art stylesHand-drawnHigh contrast
Graphite and hatching
Hatching density, pencil pressure and erased highlights describe volume. A spatial scene still reads as marks on paper.
Traits
- Hatching follows form
- Density separates values without a gray overlay
- Leave clean paper around key contours
Play that fits
Useful for exploration, narrative and deliberate puzzles; test fine-line shimmer before fast camera motion.
Reference games
Make a coherent game art set
Suggested asset specification
- Character: hat and bag identify the courier
- Scene: lighter distant hatching
- UI: pale paper and heavier icons
Motion and feedback
Keep hatching attached to surfaces rather than regenerating random noise each frame.
Main production effort
Texture drawing, cleanup and line density across viewing distances drive the work.
Start with this small scene
One dark courier, a pale bridge and a workshop door; hatch midtones only.
Simplify for a smaller budget
Lock the camera, use three values and reduce distant detail to large shapes.
What to check
At phone width, can you identify the character, walkable edges and buttons? Does panning shimmer?
Take the art specification
Includes localized visual rules, asset suggestions, scope and sources. This is a specification; assets still need production for your project.
Art specification v1 · Original editorial and examples · Reference-game assets not included
Prompt examples
Graphite and hatching. Hatching follows form. Density separates values without a gray overlay. Leave clean paper around key contours. One dark courier, a pale bridge and a workshop door; hatch midtones only.
Graphite and hatching. Character: hat and bag identify the courier|Scene: lighter distant hatching|UI: pale paper and heavier icons. Keep hatching attached to surfaces rather than regenerating random noise each frame.. At phone width, can you identify the character, walkable edges and buttons? Does panning shimmer?
Common pitfall
A grayscale filter removes color but does not create directional marks or paper hierarchy.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Mundaun
The store explicitly describes a hand-pencilled aesthetic; inspect terrain line density.
- Neverending Nightmares
Compare cross-hatching and open paper; pen-like hatching is not the same physical medium as graphite.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a single-screen delivery game: click destinations, deliver three parcels, then finish or restart. Use Graphite and hatching. One dark courier, a pale bridge and a workshop door; hatch midtones only.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.


